Really? Can you be more cliché? Game systems are predictable and outdated. The fractions itself are quite "on the nose", "good people in the church" "bad people are the police". Really? would you really destroy a power generator in a world where UV light and Power generators literal difference are life and death? To be honest, I found all fractions equally irritating, so I made my choices in a way when I anticipated more people to die, but there's no misanthropic choice, the game just forcing you to be enemies with one no matter what you do. Most decisions in the game you have to make are either arbitrary or outright illogical, like destroying a power generator. Playing the "familiar card" in this case was a waste of effort. Characters are introduced in the beginning as they know each other, but let's be honest this is the N+1-th zombie game nobody remembers the first one or their characters that much. If you are building a power fantasy about a parkouring high jumping zombie killing hero, showing him get beaten up in every cutscene is just a kick in the balls for the power fantasy of the game. This kind of a storytelling is lame and should not be allowed. No matter how powerful you are, your character is forced to be a dumbass in the cutscenes so other characters can get a hand over him, beat him, take his stuff etc. The gameplay reminded me of Far Cry series in a bad way. It plays and feels last gen, including the gameplay. Why call it a PS5 game then? Sometimes I felt the trigger is harder to pull but there's no sophistication behind it, just a blind value. You could easily tell that it was made for PS4, the level of detail on models id very low, looks like it was optimised for PS4 heavily. Some textures are amateurish, looks like they tries to compensate detail with chaotically layering noise on top of everything. Regarding the PS5 version: To be honest my first reaction was that damn, that graphics look dated as hell! Textures are blurry, trees especially looking bad. Sometimes I was just talking to a bottle or a baseball bat, in worst cases, there are new characters introduced in audio but I don't see anything from a 2 minute cutscene. I haven't seen a SINGLE CUTSCENE in the game that would play as "intended". Camera is moving into the wall and into other character's groins, Once I saw a character I was talking to standing and her head was twisting around like a propeller. The main story cutscenes are broken to the level that I don't know what's happening, because characters just stand in the corner while the audio plays. I have the PS5 version, ~15-20 hours in and I haven't seen a single cutscene that would actually play as it should. It's a disgrace that the developers and publisher thought this is right. The main story cutscenes are broken to the level that I don't know what's happening, because characters just stand in the corner while the audio The game is released in an outrageously half-baked state. The game is released in an outrageously half-baked state.
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